

Résumé
BLEND ABDULLAH
CG GENERALIST
I am a versatile multimedia artist specializing in visual effects and motion graphics. With a decade-long career, I have contributed significantly to advertising, television, and feature films. My expertise in 3D modeling and visual effects, honed at Humber College of Applied Arts and Technology, laid the foundation for my creative journey.
Furthering my skills, I completed the Introduction to Nuke program at Vancouver Film School, mastering advanced visual effects techniques.
During my time at Box Company, I created and edited diverse visual effects and 3D animations, while at Scarab Digital, I played a pivotal role in designing and optimizing realistic 3D environments for real-time rendering, notably contributing to renowned DC world TV shows and movies. I am recognized for my expertise in creating and animating FUI and holograms, leaving an indelible mark on projects such as The Flash seasons 4-6, Kim Possible, Sonic the Hedgehog (2020), and The Predator (2018).
Highly regarded as a valuable team player, known for my collaborative spirit and exceptional 3D skills. Thriving in fast-paced production environments, I consistently deliver high-quality results that exceed project requirements and constraints.
As a Compositing VFX/3D Motion Graphics Artist, I leverage tools like Photoshop, After Effects, 3ds Max, and Nuke to create and edit exceptional visual effects and animations, adding artistic flair to diverse projects.
WORK EXPERIENCE
Scarab Digital - Vancouver, BC (Mar 2021 - Mar 2023)
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Virtual Production Unreal Engine Artist.
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As a virtual production Unreal Engine artist, I created and optimized realistic 3D environments, assets, lighting, and effects for real-time rendering on LED walls and in-camera VFX. I worked on content creation using Unreal Engine 4-5 and other 3D software. Some of my accomplishments include:
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Designed and built a photorealistic sci-fi cityscape for a feature film using Unreal Engine 4-5 and 3ds Max Optimized content for performance, quality, and scalability on a LED wall using Unreal Engine 4-5
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Collaborated with virtual production equipment vendors to integrate camera tracking, motion capture, live compositing, and other systems.
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Troubleshoot technical issues on set and provided support for virtual production workflows, Communicated effectively with clients and team members to meet project goals and deadlines.
Scarab Digital - Vancouver, BC (Oct 2017 - Mar 2021)
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Motion Graphic artist
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At Scarab Digital, I served as a senior FUI motion graphics artist, specializing in creating and animating on-screen motion graphics and holograms for TV shows and movies. Utilizing After Effects, Autodesk 3ds Max, and other tools, I contributed to projects for renowned DC world TV shows like The Flash, Supergirl, Arrow, DC's Legends of Tomorrow, Charmed, as well as notable movies including Kim Possible, Sonic the Hedgehog (2020), and The Predator (2018).
Highlights of my achievements include:
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Designing and animating futuristic user interfaces and holograms for The Flash seasons 4-6 using After Effects, 3ds Max, and other tools.
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Creating and animating complex 3D elements like DNA scanners and intricate body scanning for The Predator (2018), employing After Effects, Element 3D, Particular, 3ds Max, and V-Ray Render.
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Demonstrating expertise in the Loop-Transition-Loop state of FUI graphics and seamlessly integrating them.
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Building comprehensive UI designs from scratch for various episodes of The Flash using After Effects and Illustrator.
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Collaborating effectively with directors, producers, editors, and fellow artists to deliver high-quality motion graphics that aligned with each project's style and tone.
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Managing multiple projects concurrently and meeting challenging deadlines.
Box Company - As Sulaymaniah (Oct 2010 - Jan 2017)
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VFX /Motion Graphics Artist
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As a compositing VFX/3D motion graphics artist at Box Company, I created and edited visual effects and 3D animations for advertising, TV commercials, and TV motion graphics. Using tools like Photoshop, After Effects, Adobe Premiere, 3ds Max, V-Ray Renderer, Boujou, SynthEyes, Foundry Nuke, and DaVinci Resolve, I successfully worked on diverse projects for various clients and genres, including sports, news, entertainment, and fashion.
Some of my notable achievements include:
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Created realistic VFX such as explosions, fireworks, smoke, and water for TV commercials using After Effects and Nuke.
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Designed and animated 3D motion graphics (logos, idents, titles, and lower thirds) for TV channels using 3ds Max and After Effects.
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Matchmoved and tracked live-action footage, integrating 3D elements with Boujou and SynthEyes.
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Edited and color graded video footage using Adobe Premiere and DaVinci Resolve.
Throughout my tenure, I collaborated closely with directors, producers, clients, and fellow artists to deliver high-quality visual effects and motion graphics that met project requirements and budget constraints.
EDUCATION
Humber College of Applied Arts and Technology - Toronto, ON (Sep 2009 - May 2010)
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Certificate in 3D Modeling And Visual effect
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Humber College, equipped me with expertise in modeling, texturing, lighting, visual effects, compositing, and digital cinematography to contribute to captivating visual narratives and push storytelling boundaries.
Vancouver Film School (VFS) - Vancouver, BC (2018)
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Introduction to Nuke
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At VFS, I gained comprehensive training in Nuke, mastering key techniques like tracking, rotoscope, paint fix/clean plating, green screen keying, and matchmove, empowering me to seamlessly integrate visuals, refine footage, and create polished compositions.
Sulaimaniyah Fine Art Institute - Sulaimaniyah, Iraq (Sep 2002 - June 2007)
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Diploma in Traditional Drawing and Painting
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I honed my skills in both intricate detail-oriented drawing and expressive painting techniques, fostering a seamless fusion of traditional and contemporary artistry in my work.